
class TomatoSliceChunk extends CucumberChunk;

#exec MESH IMPORT MESH=TomatoSliceChunk ANIVFILE=MODELS\TomatoSliceChunk_a.3d DATAFILE=MODELS\TomatoSliceChunk_d.3d LODSTYLE=10
#exec MESH ORIGIN MESH=TomatoSliceChunk X=0 Y=0 Z=0 YAW=0
#exec MESH SEQUENCE MESH=TomatoSliceChunk SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=TomatoSliceChunk X=0.04 Y=0.04 Z=0.08
#exec MESHMAP SETTEXTURE MESHMAP=TomatoSliceChunk NUM=1 TEXTURE=SaladChunkT

defaultproperties
{
   Mesh=TomatoSliceChunk
   RotationRate=(Pitch=-10000,Yaw=15000,Roll=-20000),
}